TUTORIAL: Implementing Virtual and Augmented Reality for Education (Separate Registration Required)
Time 12/09/19 01:30PM-04:30PM
Room Oakley (4th)
Virtual and augmented reality is rapidly exploding as an important technology not just for entertainment, but as a way to radically enhance the way we interact with information and with each other. Educational institutions around the world are beginning to use virtual reality technology to enhance student outcomes. However, as with any new technology, best practices are few and far between, and the details and capabilities of solutions are rapidly evolving. In such an environment of rapid transformation, some of the best knowledge sources become our own peers who have gone before us - we can learn from both their setbacks and them successes. The University of Cincinnati Center for Simulations & Virtual Environments Research in conjunction with Internet2 will draw upon the experiences of educators and researchers around the country to give an overview of the current VR/AR technology landscape and a deep dive into how use VR/AR for education. This workshop will also incorporate hands on experiences with current VR/AR hardware - seeing is believing.
Speaker Benjamin Fineman Internet2
Speaker Chris Collins University of Cincinnati - Main Campus
Primary track Advanced Networking
Secondary tracks Research Engagement